Question about YSI

Started by SA:MP, May 05, 2023, 05:45 AM

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SA:MP

Question about YSI

Hello.







Who know's the YSI/y_va include know's about va_SendClientMessage.



I just readed the impl.inc and in my head i saw something like is counting the characters then use the string +1.

Is like you having 'hello' having 5 but the count will be 5+1 and then it stops, it is that true ?

I want to use it to be easyer for me not to count every message that i create is verry hard to count a lot of messages.




Code:

/**--------------------------------------------------------------------------**\
==============================
y_va - Enhanced vararg code!
==============================
Description:
This library currently provides two functions - va_printf and va_format
which perform printf and format using variable arguments passed to another
function.

This is bsed on the variable parameter passing method based on code by Zeex.
See page 15 of the code optimisations topic.
Legal:
Version: MPL 1.1

The contents of this file are subject to the Mozilla Public License Version
1.1 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/

Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.

The Original Code is the YSI vararg include.

The Initial Developer of the Original Code is Alex "******" Cole.
Portions created by the Initial Developer are Copyright © 2011
the Initial Developer. All Rights Reserved.

Contributors:
ZeeX, koolk, JoeBullet/******63, g_aSlice/Slice

Thanks:
JoeBullet/******63 - Handy arbitrary ASM jump code using SCTRL.
ZeeX - Very productive conversations.
koolk - IsPlayerinAreaEx code.
TheAlpha - Danish translation.
breadfish - German translation.
Fireburn - Dutch translation.
yom - French translation.
50p - Polish translation.
Zamaroht - Spanish translation.
Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
for me to strive to better.
Pixels^ - Running XScripters where the idea was born.
Matite - Pestering me to release it and using it.

Very special thanks to:
Thiadmer - PAWN, whose limits continue to amaze me!
Kye/Kalcor - SA:MP.
SA:MP Team past, present and future - SA:MP.

Version:
1.0
Changelog:
02/05/11:
First version.
Functions:
Public:
-
Core:
-
Stock:
-
Static:
-
Inline:
-
API:
-
Callbacks:
-
Definitions:
-
Enums:
-
Macros:
-
Tags:
-
Variables:
Global:
-
Static:
-
Commands:
-
Compile options:
-
Operators:
-
\**--------------------------------------------------------------------------**/

static stock
YSI_g_sHeap,
YSI_g_sStack,
YSI_g_sArgCount,
YSI_g_sArgs[5];

stock va_printf(const fmat[], va_:STATIC_ARGS)
{
// Get the number of parameters.
#emit LOAD.S.alt   STATIC_ARGS
#emit INC.alt      // 2 - n
#emit SHL.C.alt    2
// "alt" now contains the number of static arguments in bytes - 4.

// Get the previous parameter count.
#emit LOAD.S.pri   0
#emit ADD.C        8
#emit LOAD.I
#emit SUB
#emit ADD.C        8
#emit STOR.pri     YSI_g_sArgCount // "printf"s parameter count.

// Get the address of the arguments we are replacing.
#emit LOAD.S.pri   0
#emit ADD

// Copy them to our temporary buffer.
#emit CONST.alt    YSI_g_sArgs
#emit MOVS         8 // (n + 1) * 4

// Go to the new "top" of the stack.
#emit STACK        0
#emit STOR.alt     YSI_g_sStack    // Store it.
#emit ADD.C        8 // (n + 1) * 4
#emit SCTRL        4

// "frm" is still valid.
#emit PUSH.S       fmat            // Get the final parameter.
#emit PUSH         YSI_g_sArgCount // Push the parameter count.

// Call the function.
#emit SYSREQ.C     printf
#emit STOR.pri     YSI_g_sArgCount

// Copy the data back.
#emit STACK        0
#emit CONST.pri    YSI_g_sArgs
#emit MOVS         8
#emit LOAD.pri     YSI_g_sStack
#emit SCTRL        4

#emit LOAD.pri     YSI_g_sArgCount
#emit RETN

// This new version of the code worked first time!  I'm very happy with that
// result, but I also feel it was justified given how long I spent staring
// at it!
return 0;
}

stock va_CallRemoteFunction(const function[], const fmat[], va_:STATIC_ARGS)
{
// Get the number of parameters.
#emit LOAD.S.alt   STATIC_ARGS
#emit SHL.C.alt    2
// "alt" now contains the number of static arguments in bytes.

// Get the previous parameter count.
#emit LOAD.S.pri   0
#emit ADD.C        8
#emit LOAD.I
#emit SUB
#emit ADD.C        8
#emit STOR.pri     YSI_g_sArgCount // "format"s parameter count.

// Get the address of the arguments we are replacing.
#emit LOAD.S.pri   0
#emit ADD

// Copy them to our temporary buffer.
#emit CONST.alt    YSI_g_sArgs
#emit MOVS         12 // (n + 1) * 4

// Go to the new "top" of the stack.
#emit STACK        0
#emit STOR.alt     YSI_g_sStack    // Store it.
#emit ADD.C        12 // (n + 1) * 4
#emit SCTRL        4

// "frm" is still valid.
#emit PUSH.S       fmat
#emit PUSH.S       function
#emit PUSH         YSI_g_sArgCount // Push the parameter count.

// Call the function.
#emit SYSREQ.C     CallRemoteFunction
#emit STOR.pri     YSI_g_sArgCount

// Copy the data back.
#emit STACK        0
#emit CONST.pri    YSI_g_sArgs
#emit MOVS         12
#emit LOAD.pri     YSI_g_sStack
#emit SCTRL        4

#emit LOAD.pri     YSI_g_sArgCount
#emit RETN

return 0;
}

stock va_CallLocalFunction(const function[], const fmat[], va_:STATIC_ARGS)
{
// Get the number of parameters.
#emit LOAD.S.alt   STATIC_ARGS
#emit SHL.C.alt    2
// "alt" now contains the number of static arguments in bytes.

// Get the previous parameter count.
#emit LOAD.S.pri   0
#emit ADD.C        8
#emit LOAD.I
#emit SUB
#emit ADD.C        8
#emit STOR.pri     YSI_g_sArgCount // "format"s parameter count.

// Get the address of the arguments we are replacing.
#emit LOAD.S.pri   0
#emit ADD

// Copy them to our temporary buffer.
#emit CONST.alt    YSI_g_sArgs
#emit MOVS         12 // (n + 1) * 4

// Go to the new "top" of the stack.
#emit STACK        0
#emit STOR.alt     YSI_g_sStack    // Store it.
#emit ADD.C        12 // (n + 1) * 4
#emit SCTRL        4

// "frm" is still valid.
#emit PUSH.S       fmat
#emit PUSH.S       function
#emit PUSH         YSI_g_sArgCount // Push the parameter count.

// Call the function.
#emit SYSREQ.C     CallLocalFunction
#emit STOR.pri     YSI_g_sArgCount

// Copy the data back.
#emit STACK        0
#emit CONST.pri    YSI_g_sArgs
#emit MOVS         12
#emit LOAD.pri     YSI_g_sStack
#emit SCTRL        4

#emit LOAD.pri     YSI_g_sArgCount
#emit RETN

return 0;
}

stock va_SetTimerEx(const function[], interval, bool:repeating, const fmat[], va_:STATIC_ARGS)
{
// Get the number of parameters.
#emit LOAD.S.alt   STATIC_ARGS
#emit DEC.alt      // 2 - n
#emit DEC.alt
#emit SHL.C.alt    2
// "alt" now contains the number of static arguments in bytes - 8.

// Get the previous parameter count.
#emit LOAD.S.pri   0
#emit ADD.C        8
#emit LOAD.I
#emit SUB
#emit ADD.C        8
#emit STOR.pri     YSI_g_sArgCount // "format"s parameter count.

// Get the address of the arguments we are replacing.
#emit LOAD.S.pri   0
#emit ADD

// Copy them to our temporary buffer.
#emit CONST.alt    YSI_g_sArgs
#emit MOVS         20 // (n + 1) * 4

// Go to the new "top" of the stack.
#emit STACK        0
#emit STOR.alt     YSI_g_sStack    // Store it.
#emit ADD.C        20 // (n + 1) * 4
#emit SCTRL        4

// "frm" is still valid.
#emit PUSH.S       fmat
#emit PUSH.S       repeating
#emit PUSH.S       interval
#emit PUSH.S       function
#emit PUSH         YSI_g_sArgCount // Push the parameter count.

// Call the function.
#emit SYSREQ.C     SetTimerEx
#emit STOR.pri     YSI_g_sArgCount

// Copy the data back.
#emit STACK        0
#emit CONST.pri    YSI_g_sArgs
#emit MOVS         20
#emit LOAD.pri     YSI_g_sStack
#emit SCTRL        4

#emit LOAD.pri     YSI_g_sArgCount
#emit RETN

return 0;
}

stock va_format(out[], size, const fmat[], va_:STATIC_ARGS)
{
//P:C(if (_:STATIC_ARGS < 1) P:W("No static args found, please add a dummy local"););
// Get the number of parameters.
#emit LOAD.S.alt   STATIC_ARGS
#emit DEC.alt      // 2 - n
#emit SHL.C.alt    2
// "alt" now contains the number of static arguments in bytes - 4.

// Get the previous parameter count.
#emit LOAD.S.pri   0
#emit ADD.C        8
#emit LOAD.I
#emit SUB
#emit ADD.C        8
#emit STOR.pri     YSI_g_sArgCount // "format"s parameter count.

// Get the address of the arguments we are replacing.
#emit LOAD.S.pri   0
#emit ADD

// Copy them to our temporary buffer.
#emit CONST.alt    YSI_g_sArgs
#emit MOVS         16 // (n + 1) * 4

// Go to the new "top" of the stack.
#emit STACK        0
#emit STOR.alt     YSI_g_sStack    // Store it.
#emit ADD.C        16 // (n + 1) * 4
#emit SCTRL        4

// "frm" is still valid.
#emit PUSH.S       fmat
#emit PUSH.S       size
#emit PUSH.S       out
#emit PUSH         YSI_g_sArgCount // Push the parameter count.

// Modify the heap to hold "locals".
#emit HEAP         0
#emit STOR.alt     YSI_g_sHeap
#emit LCTRL        4
#emit SCTRL        2

// Call the function.
#emit SYSREQ.C     format
#emit STOR.pri     YSI_g_sArgCount

// Copy the data back.
#emit LOAD.pri     YSI_g_sHeap
#emit SCTRL        2
#emit STACK        0
#emit CONST.pri    YSI_g_sArgs
#emit MOVS         16
#emit LOAD.pri     YSI_g_sStack
#emit SCTRL        4

#emit LOAD.pri     YSI_g_sArgCount
#emit RETN

return 0;
}

stock va_return(const fmat[], va_:STATIC_ARGS)
{
static
out[YSI_MAX_STRING * 8],
size = sizeof (out);

// Get the number of parameters.
#emit LOAD.S.alt   STATIC_ARGS
#emit DEC.alt      // 2 - n
#emit SHL.C.alt    2
// "alt" now contains the number of static arguments in bytes - 4.

// Get the previous parameter count.
#emit LOAD.S.pri   0
#emit ADD.C        8
#emit LOAD.I
#emit SUB
#emit ADD.C        8
#emit STOR.pri     YSI_g_sArgCount // "format"s parameter count.

// Get the address of the arguments we are replacing.
#emit LOAD.S.pri   0
#emit ADD

// Copy them to our temporary buffer.
#emit CONST.alt    YSI_g_sArgs
#emit MOVS         16 // (n + 1) * 4

// Go to the new "top" of the stack.
#emit STACK        0
#emit STOR.alt     YSI_g_sStack    // Store it.
#emit ADD.C        16 // (n + 1) * 4
#emit SCTRL        4

// "frm" is still valid.
#emit PUSH.S       fmat
#emit PUSH         size
#emit PUSH.C       out
#emit PUSH         YSI_g_sArgCount // Push the parameter count.

// Modify the heap to hold "locals".
#emit HEAP         0
#emit STOR.alt     YSI_g_sHeap
#emit LCTRL        4
#emit SCTRL        2

// Call the function.
#emit SYSREQ.C     format

// Copy the data back.
#emit LOAD.pri     YSI_g_sHeap
#emit SCTRL        2
#emit STACK        0
#emit CONST.pri    YSI_g_sArgs
#emit MOVS         16
#emit LOAD.pri     YSI_g_sStack
#emit SCTRL        4

// Now do the real return.
return out;
}

stock va_strlen(arg)
{
// Get the length of the string at the given position on the previous
// function's stack (convenience function).
// Get the address of the previous function's stack.  First get the index of
// the argument required.
#emit LOAD.S.pri arg
// Then convert that number to bytes from cells.
#emit SMUL.C     4
// Get the previous function's frame.  Stored in variable 0 (in the current
// frame).  Parameters are FRM+n+12, locals are FRM-n, previous frame is
// FRM+0, return address is FRM+4, parameter count is FRM+8.  We could add
// checks that "arg * 4 < *(*(FRM + 0) + 8)", for the previous frame parameter
// count (in C pointer speak).
#emit LOAD.S.alt 0
// Add the frame pointer to the argument offset in bytes.
#emit ADD
// Add 12 to skip over the function header.
#emit ADD.C      12
// Load the address stored in the specified address.
#emit LOAD.I
// Push the address we just determined was the source.
#emit PUSH.pri
// Push the number of parameters passed (in bytes) to the function.
#emit PUSH.C     4
// Call the function.
#emit SYSREQ.C   strlen
// Restore the stack to its level before we called this native.
#emit STACK      8
#emit RETN
// Never called.
return 0;
}

stock va_getstring(dest[], arg, len = sizeof (dest))
{
// Get the address of the previous function's stack.  First get the index of
// the argument required.
#emit LOAD.S.pri arg
// Then convert that number to bytes from cells.
#emit SMUL.C     4
// Get the previous function's frame.  Stored in variable 0 (in the current
// frame).  Parameters are FRM+n+12, locals are FRM-n, previous frame is
// FRM+0, return address is FRM+4, parameter count is FRM+8.  We could add
// checks that "arg * 4 < *(*(FRM + 0) + 8)", for the previous frame parameter
// count (in C pointer speak).
#emit LOAD.S.alt 0
// Add the frame pointer to the argument offset in bytes.
#emit ADD
// Add 12 to skip over the function header.
#emit ADD.C      12
// Load the address stored in the specified address.
#emit LOAD.I
// Push the length for "strcat".
#emit PUSH.S     len
// Push the address we just determined was the source.
#emit PUSH.pri
// Load the address of the destination.
#emit LOAD.S.alt dest
// Blank the first cell so "strcat" behaves like "strcpy".
#emit CONST.pri  0
// Store the loaded number 0 to the loaded address.
#emit STOR.I
// Push the loaded address.
#emit PUSH.alt
// Push the number of parameters passed (in bytes) to the function.
#emit PUSH.C     12
// Call the function.
#emit SYSREQ.C   strcat
// Restore the stack to its level before we called this native.
#emit STACK      16
}

stock PlayerText:va_CreatePlayerTextDraw(playerid, Float:x, Float:y, fmat[], va_args<>)
{
return CreatePlayerTextDraw(playerid, x, y, va_return(fmat, va_start<4>));
}

stock Text:va_TextDrawCreate(Float:x, Float:y, fmat[], va_args<>)
{
return TextDrawCreate(x, y, va_return(fmat, va_start<3>));
}

stock va_SendClientMessage(playerid, colour, const fmat[], va_args<>)
{
return SendClientMessage(playerid, colour, va_return(fmat, va_start<3>));
}

stock va_SendClientMessageToAll(colour, const fmat[], va_args<>)
{
return SendClientMessageToAll(colour, va_return(fmat, va_start<2>));
}

stock va_SendPlayerMessageToPlayer(playerid, senderid, const fmat[], va_args<>)
{
return SendPlayerMessageToPlayer(playerid, senderid, va_return(fmat, va_start<3>));
}

stock va_SendPlayerMessageToAll(senderid, const fmat[], va_args<>)
{
return SendPlayerMessageToAll(senderid, va_return(fmat, va_start<2>));
}

stock va_GameTextForPlayer(playerid, const fmat[], time, style, va_args<>)
{
return GameTextForPlayer(playerid, va_return(fmat, va_start<4>), time, style);
}

stock va_GameTextForAll(const fmat[], time, style, va_args<>)
{
return GameTextForAll(va_return(fmat, va_start<3>), time, style);
}

stock va_print(const fmat[], va_args<>)
{
return print(va_return(fmat, va_start<1>));
}

stock va_fprintf(File:fhnd, const fmat[], va_args<>)
{
return fwrite(fhnd, va_return(fmat, va_start<2>));
}


Source: Question about YSI