synchronizing information sent by clients

Started by SA:MP, May 05, 2023, 08:51 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

SA:MP

synchronizing information sent by clients

At IRL time T, player A shot player B. The player A sends information to the server about the shot (and other information) which is received by the server at time X. Player B keeps sending information every now and then.



In IRL time T, the player A had some state information (includes player B's state based on which B is rendered on A's screen). Player A's state at IRL time T is received at the server at IRL time X. I somehow need to find out the state of player B as seen by A.



What are the approaches to solving this problem of synchronization?



The player B continuously informs B's state to the server which is relayed to other nearby players based on which things are rendered on their screen. If I were to store the state information relayed by B in an array. How can I efficiently pick the correct state information of B that corresponds to the event that happened at T on A's screen?

Source: synchronizing information sent by clients