You'll need to type /save <text> in game to create a enter pickup for the shops also for the exit
Now the pickups is created sucessfully now we will need to make what players will be teleported to if he stand on the pickups
Code:
We will have to add
new ammuCP;// you can add it before ongamemodeinit
Now we go to the ammu-nation type /save in the place that we want to put the Checkpoint
After that we go to OnGamodeinit
ammuCP= CreateDynamicCP(296.6336,-38.0615,1001.5156,2,-1,-1,-1);// now we've created the cp Just put your X,y,z dont touch anything else
After that go to your dialog defines!
type
#Define DIALOG_AMMU 788// if you have this in your gamemode so change it to another id
After that go to OnPlayerEnterDynamicCP
}
if(checkpointid == ammuCP)// now we will create what happens if player enter this checkpoint dialog will appear i've just added few Weapons you can add what you want
{
format(str, 956, "Sawn-off\nCombat Shotgun.nMicro SMG\nMP5\nAK47\nM4\nTec9\nSniper Rifle\nDetonator\nDesert Eagle\nBody Armour\nMinigun\n");
ShowPlayerDialog(playerid, DIALOG_AMMU, DIALOG_STYLE_LIST, "{FF0000}Ammu-Nation", str, "Confirm", ".: Close :.");
}
The Pickups is done also the Checkpoint also the Dialog
Code:
if(dialogid == DIALOG_AMMU)
{
if(response)
{
if(listitem == 0)// Sawn-off
{
if(GetPlayerMoney(playerid) < 12000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");// We will check if the player have 12k to buy sawn-off if he dont have, we will send him message! that he cant buy it
GivePlayerWeapon(playerid, 26, 100);// this function is used to giveplayerweapon(playerid, 26 is the weapon id, 100 is the ammo
GivePlayerMoney(playerid, -12000);// now we will take from the player 12k
GameTextForPlayer(playerid,"~r~-12000~g~$",5000,1);// this is a gametext for player will appear when he buy sawn-off
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Sawnoff Shotgun");//a message will appear
}
if(listitem == 1)//Combat Shotgun
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 27, 50);
GivePlayerMoney(playerid, -10000);
GameTextForPlayer(playerid,"~r~-10000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Combat Shotgun");
}
if(listitem == 2)//Micro SMG
{
if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 28, 400);
GivePlayerMoney(playerid, -6000);
GameTextForPlayer(playerid,"~r~-6000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Micro SMG");
}
if(listitem == 3)//MP5
{
if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 29, 300);
GivePlayerMoney(playerid, -15000);
GameTextForPlayer(playerid,"~r~-15000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: MP5");
}
if(listitem == 4)// M4
{
if(GetPlayerMoney(playerid) < 20000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 30, 600);
GivePlayerMoney(playerid, -20000);
GameTextForPlayer(playerid,"~r~-20000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: M4");
}
if(listitem == 5)//tec9
{
if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 32, 500);
GivePlayerMoney(playerid, -4000);
GameTextForPlayer(playerid,"~r~-4000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Tec9");
}
if(listitem == 6)//Sniper Rifle
{
if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 34, 100);
GivePlayerMoney(playerid, -15000);
GameTextForPlayer(playerid,"~r~-15000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Sniper Rifle");
}
if(listitem == 7)//Detonator
{
if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 40, 5);
GivePlayerMoney(playerid, -25000);
GameTextForPlayer(playerid,"~r~-25000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Detonator");
}
if(listitem == 8)//Desert eagle
{
if(GetPlayerMoney(playerid) < 20000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 24, 300);
GivePlayerMoney(playerid, -20000);
GameTextForPlayer(playerid,"~r~-25000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Desert Eagle");
}
if(listitem == 9)//body armour
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
SetPlayerArmour(playerid, 100);
GameTextForPlayer(playerid,"~r~-2000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought: Body Armour");
}
if(listitem == 10)//Minigun
{
if(GetPlayerMoney(playerid) < 150000) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF} You don't have enough money!");
GivePlayerWeapon(playerid, 38, 20);
GivePlayerMoney(playerid, -150000);
GameTextForPlayer(playerid,"~r~-150000~g~$",5000,1);
SendClientMessage(playerid, 0x22B998AA,"You Bought Weapon: Minigun");
return 1;
}
}
}
Also if there's something i didn't explain you can tell me in the comments i will edit it asap!
Note: you dont have to use the same colors that i've typed you can use your own colors in your gamemode that you've defined