Anti-Sobeit Protection

Started by Matite, May 23, 2023, 05:52 AM

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Matite

// Include necessary libraries
#include <a_samp>

// Define the threshold for Sobeit detection (you can adjust this value)
#define SOBEIT_THRESHOLD 0.5

// Declare a global variable to keep track of Sobeit probability for each player
new Float:playerSobeitProb[MAX_PLAYERS];

// Check if the player is using Sobeit hacks
bool IsPlayerUsingSobeit(playerid)
{
    // Perform your Sobeit detection logic here
    // Assign a probability value (between 0 and 1) to playerSobeitProb[playerid] based on your detection algorithm
   
    // For demonstration purposes, let's assume a random probability between 0 and 1 is assigned
    playerSobeitProb[playerid] = random(100) / 100.0;

    // If the probability exceeds the threshold, consider it as Sobeit usage
    if (playerSobeitProb[playerid] >= SOBEIT_THRESHOLD)
        return true;

    return false;
}

// Kick the player for using Sobeit
void KickForSobeit(playerid)
{
    Kick(playerid);
    SendClientMessage(playerid, COLOR_RED, "Your connection has been terminated for using Sobeit hacks.");
}

// OnPlayerConnect event handler
public OnPlayerConnect(playerid)
{
    if (IsPlayerUsingSobeit(playerid))
        KickForSobeit(playerid);
}


Explanation:

In the OnPlayerConnect function, you can perform the necessary checks to detect if a player is using Sobeit hacks.
If the player is detected using Sobeit, you can kick them from the server using the Kick function.
Additionally, you can send a warning message to the player informing them that the use of Sobeit hacks is not allowed on the server using the SendClientMessage function.
This code provides a basic implementation of anti-Sobeit protection. You can customize it further to enhance the detection mechanism or take additional actions based on your server's requirements.