[GameMode] Moving Target Gaming Roleplay Script

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SA:MP

[GameMode] Moving Target Gaming Roleplay Script

Hello everyone, I present to you the Moving Target Gaming Roleplay gamemode. This is a fully fledged roleplay server developed over the course of 5 or so years starting with Vortex Roleplay 1 as a base.



The code is provided as is with no support being provided such as help setting up the SA:MP server, SQL server, fixing bugs etc.



Link: https://github.com/Chenkers/MTG-SAMP-Script



If you are going to use this script please make sure to remove all references to Moving Target Gaming, MT-Gaming, or MTG from the script.



If you wish to see the features present within the gamemode, you can check my post history or search for MT-Gaming videos on the web. There are a few on an old channel showcasing updates as well as many community uploaded ones.



Some features off the top of my head are:

  • Account creation whitelist (Admins need to do /pcreate to allow someone to register.. You'll probably want to remove this)

  • Fully dynamic house, faction, and gang system.

  • Furniture system. Houses are empty by default and can be furnished by purchasing furniture at a store. Players can move objects however they like

  • Driving and trucker license test

  • A full host of jobs including arms dealer, pizza delivery, garbage man, car jacker, delivery boy, etc

  • Fully dynamic storage system which can be adapted to give anything storage. Already implemented for car trunks, houses, businesses, factions, gangs, and hotel rooms.

  • Tents which can store items

  • 25 types of businesses including but not limited to: advertising, clothing, car dealership, boat dealership, hotels with rentable rooms

  • Crowdfunding business type (Like Go Fund Me, Kickstarter). Allows players to create funding campaigns and get donations. Funds are only distributed if campaign meets its goal

  • Admin controlled fireworks

  • Holiday events for Christmas, Halloween, Easter, and 4th of July including minigames

  • Server wide plague even which can be turned on.

  • Dynamic door & gate system. Place openable gates and doors anywhere.

  • Parkcar ban zones created by admins so players cannot spawn their car in undesirable locations.

  • Dynamic garages for vehicles which supports custom mapping

  • Dynamic side doors for houses, businesses, etc

  • Toy system

  • Boombox system

  • Hunger system

  • Hotwire minigame

  • Drug system

  • LSPD Mobile Database Computer system (MDC). Keeps track of all crimes and tickets handed out. Can lookup players

  • LSPD siren system allows addition of sirens to a select number of undercover vehicles. More info in the LSPD_Siren.pwn file

  • Prison system with fully mapped prison which includes jobs within it

  • Bombing system

  • Weapon license system

  • Fully fledged admin system including commands for lvl 1-8 admins. Level 1 are moderators with only access to respond to players /asks. 2-8 gain more access as they rise in the ranks.

  • Warning system. Admins can /warn, 3 warns = automatic temp ban. Players are temp banned twice (6 warnings in total) and permbanned after 9 warnings

  • Loyalty system. Rewards players who play everyday with cash, drugs, materials, etc.

  • Includes all of the mapping done for the server. Including tons of interior mapping used by players. Found in the mtg_mapping filterscript

  • Casino faction with functional slot machines.

  • Hitman faction with contracting system

  • Government faction which receives tax revenue from players hourly paychecks

  • Dynamic actor system. Admins can add NPCs ingame which can stand around and contribute to immersion.

  • Dynamic animation system. Admins can add animation commands with /addanim


There are a ton of other features I can't remember. You'll have to play around to see what is there. This script is very robust and was enjoyed by thousands of players over the course of 5 years. The latest iteration of the server had over 80,000 registered users.



Tip: If you are having issues with MySQL make sure SQL Mode does not include STRICT_TRANS_TABLES or STRICT_ALL_TABLES. This will cause the gamemode to not work as most columns do not have default values.

Source: [GameMode] Moving Target Gaming Roleplay Script